Following a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching franchise stands as one of the most mainstream video games in existence. Pikachu is every bit as recognizable as Disney's mascot, if not more so. The ongoing excitement around trading card values guarantees near-daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.
Yet in spite of that ubiquity and popularity, some Pokémon games that remain overlooked. These are games that didn't get their proper due, or were buried by the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Precursor
Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Sure, modern titles include minor mechanics like these in modern games—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
With dozens of core games and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu